![]() ![]() ![]() You can play the game in either graphical style, and for a game this old, the feature is neat even if you don't use it often. To get a better idea of the size of the graphical makeover that the team did, you can flip back to the old style with a button press, where the game runs at an upscaled 800圆00 with a 4:3 screen ratio and nary a smooth polygon. The game also keeps a steady frame rate no matter how chaotic things get. From the dark dungeons to Hell itself, the game looks picturesque, and the little touches, such as color accents and reflections in puddles of water, help with that notion. ![]() Vicarious Visions - now renamed Blizzard North - was responsible for bringing Diablo II up to modern standards, and as far as presentation goes, it did a fantastic job. To alleviate this, Blizzard did one thing right: It handed off development to someone else. Seeing an absolute classic with a fresh coat of paint is exciting, but history has made people wary. The announcement of Diablo II: Resurrected gave people a feeling of anticipation and dread. Then there's the mishandling of Warcraft III: Reforged, which made people wonder what happened to a studio whose games could do no wrong. World of Warcraft has done enough to bleed players without giving them much of a reason to come back. The abrupt killing of the Heroes of the Storm pro leagues left a bad impression, as did the recent poorly explained announcement of additions to Hearthstone. ![]() The Diablo Immortal fiasco received more ire from hardcore fans than Diablo III's launch did, so much so that the hype for Diablo IV's announcement wasn't as strong as expected. Even if you were to discount the ethical and managerial issues that came to light over the past few months, it would be difficult to look at Blizzard in a revered light. ![]()
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